System of Play

  • Group games are played in 4 groups of 4 teams. Within the groups a Round Robin is played.
  • After the Round Robin a total ranking according to points and DSC is created. Ranks 1-4 qualify directly for the playoffs and play one Skins Game each. Ranks 5-16 play a fourth
  • After the fourth round, an overall ranking for rank 5-16 will be created according to points and DSC. Rank 5-8 qualifies for the playoffs, rank 9-16 is eliminated.
  • All games are played over eight ends. If a game is a tie after eight ends, an additional end is played. If there is no decision even after the addend, the team that did not have the right to
    the last tile in the addend wins. Only in the final will the team play with additional ends until the decision is made.
  • There are no time limits in the preliminaries. In slow games, a team may be encouraged to play faster by the team management.
  • The semi-finals and the final are played with time limits (Thinking-Time: 30 minutes per Team for 8 ends, 1 Team Time-Out à 60 seconds, Additional: 4 minutes 30 seconds, 1 Team Time-Out à 60 seconds). The travel time is 60 seconds. Teams without a coach or substitute player are also entitled to the travel time.
  • A preliminary round match may be abandoned at any time. At least 6 ends must be played in the semi-finals and final.
  • Broom rules: The Women's Master Basel is a WCT tournament and adheres to the current WCF rules.
  • The renouncement of a semi-final or the final game will be punished with a fine of CHF 5'000.-

Pre-Game Practice

  • A Pre-Game Practice is played before each team's first game. This starts 30 minutes before the start of the game and lasts 5 minutes per team (excl. Last Stone Draws).
  • In the first game the first named team has the red stones and starts the Pre-Game Practice.

Stone Allotment / Last Stone Draw (LSD)

  • After the Pre-Game Practice and each group game (with the exception of the last group game or the Skins Games), each team immediately plays two checkers against the Home End. The first stone is played clockwise, the second is played counterclockwise
    by another player. Sweeping is allowed.
  • The measured distances of both stones are added and give the LSD of the team for the following game.
  • The choice of the first or second checker in the first end or (except for the first group game) the color of the checker is based on the last LSD played. The team with the shorter LSD distance has the choice to hand in the first or second piece in the first end in this game. If the LSD distance of both teams is the same, the two individual LSD stones are compared. The team with the best, non-equal LSD distance has the choice of placing the first or second checker in the first end. If both teams have exactly the same LSD distance, a coin toss decides this choice.
  • LSD distances are measured and noted from the dolly to the nearest part of the stone (not to the center of the stone). This means that the distance for stones which do not touch the
    rings, is 185.4 cm.
  • In the playoff games, the team that has qualified from the better group ranking will have the choice of the first or second stone in the first end or the stone colour.

Team Ranking / Draw Shot Challenge (DSC)

  • The following criteria (in that order) will be used to establish the overall ranking at the end of the group matches:
    1. Teams will be ranked according to their number of victory points.
    2. if two or more teams have equal points, the Draw Shot Challenge (DSC) result will determine the ranking. The DSC result is the average distance of all Last Stone Draws (LSD)
    played during the Round Robin games. The worst result per team is deleted before the average distance is calculated. The team with the lower DSC average will be ranked better. If the DSC results are equal, the team with the best not equal LSD result will be ranked better. If these results are also identical, a coin toss decides on the better classification.
  • Ranks 1-4 qualify for the playoffs. Rank 5-16 plays a fourth qualification round (5 vs. 16, 6 vs. 15, 7 vs. 14, 8 vs. 13, 9 vs. 12 and 10 vs. 11). If there is a pairing already played, the pairings are swapped.
  • After the fourth round, a new overall ranking will be drawn up according to the above criteria, whereby the teams qualified for the playoffs after the round robin will remain ranked 1-4.
  • Rank 5-8 in the overall ranking qualifies for the playoffs. Rank 9-16 will be eliminated and ranked according to this overall ranking.
  • In the playoffs, the team with the highest ranking in the group matches will have the hammer.
  • The losers in the quarter-finals will all be ranked 5th and will all receive the same prize money. The match for Rank 3 and 4 will not be played, both teams will be ranked Rank 3.

Skins Games

  • The four teams qualified for the playoffs after the Round Robin will play Skins Games on Saturday evening. They play rank 1 vs. rank 4 and rank 2 vs. rank 3.
  •  The team better classified after the Round Robin has the choice of the first or second stone in the first end or the stone color.
  • The Skins Games are played over 6 ends.
  • To win a skin, the team with the last stone must write two or more stones. The team without the last stone wins the skin if it steals one or more stones.
  • If none of the teams fulfills its task, the skin is transferred to the next end (jackpot).
  • If not all skins are won at the end, the two teams play a "draw to the button". The team that brings the stone closer to the center wins this skin.

Prize money

1st place: CHF 10'000.-

2nd place: CHF 7'000.-

3rd and 4th place: CHF 3'500.-

5th-8th place: CHF 1'500.-

Skins Games

End 1: CHF 50.-

End 2: CHF 100.-

End 3: CHF 100.-

End 4: CHF 200.-

End 5: CHF 250.-

End 6: CHF 300.-

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